
Changelog
The production notes
Every update, newest first. The game updates itself the next time you open it, and your saves come with you.
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Company photograph
Everyone in one place, for once.
- NewThe cast: all thirty-seven parts, each with a portrait and a short bio, from the leads down to the stagehand who fell out of the flies.
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The lobby opens
The game gets a front of house.
- NewThis website: an about page, features, a press kit, credits and this changelog. The game itself has moved to /play; your saves are exactly where you left them.
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Costume department
- NewThe leads now dress for the genre: new stills for the musical, pirates, Shakespeare, sitcom, western and tournament segments.
- NewSeven newly painted sets, including the long gallery and the balcony, which used to borrow other rooms.
- NewAmbrose appears on stage in one of the finales.
- BetterThe voice studio splits its longest parts into two recording sessions, so actors are not handed five hundred lines at once.
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Casting call
- NewVoice actors can now apply to audition for the cast.
- FixedA blemish on Damaris’s cheek, and the numbers on the tournament’s ranking board.
- FixedThe ledger behind “Settling Up” now shows on phones too.
- FixedThe camera no longer pushes in twice on the same character.
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Third playthrough notes
- Fixed“Replay line” could sit on top of the title screen, and two endings could freeze before the credits.
- BetterSeventeen more cast lines are written out in full so actors can record them.
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The narrator’s night
The biggest sound update so far.
- NewEvery narrator line recorded again with performance direction: 2,429 new takes, each pitched for its moment.
- NewRun three: the Director remembers, and a fifth door appears at the end for players with nothing left to pull on.
- NewAct III, IV and V open on painted cutscenes (The Rug, The Bill, The Bare Stage), and the run closes on the Curtain. The narrator now reads them.
- NewSixteen remade sound effects, with longer takes for the ledger, the stamp, horror and science fiction.
- NewDozens of new faces and poses across hundreds of lines: the cast now act with their hands free when a moment is personal.
- BetterThe music dips gently under narration, and scenes with no score keep a quiet room tone instead of synth chords.
- BetterThe stage holds a fixed 16:9 frame on every screen, up to 1536 by 864.
- FixedOverlapping audio found in a full end-to-end playthrough, and the credits now lead straight back to the floor.
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Four crossovers
- NewA Job Outside the Script, a space heist.
- NewThe Body Is Not Evidence Storage, a hospital drama.
- NewA Monster with a Dinner Reservation, a stage musical.
- NewThe Hotel’s New Investor, a western boomtown. Each crossover has its own painted set.
- NewAct II opens on a cutscene, and a fresh run starts with the intro.
- NewThirteen supporting characters get their own faces, sound effects get their own volume and mute, five more moods get their own music, and the game has a contact page.
- NewA one-time content notice on first launch.
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Opening titles
- NewA title screen with the main theme, and one shared set of sound controls everywhere.
- NewTwo elective segments: Every Week, Forever, a fifties sitcom, and The Last Living Witness, a zombie siege, each with a painted set.
- NewNineteen music tracks and a cutscene player.
- NewEverybody’s Curtain Call, a way through the floor’s door together from the second run.
- BetterThe company, the sitcom and the siege remember earlier runs, and an empty chair stays empty for whoever got out.
- NewCorvina gets four faces and four carriages across her 142 lines.
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The late spine
- NewCorvina and the Floor Marshal take the stage in their own portraits.
- NewFour late-story sets: the room by the sea, the privateer’s deck, its becalmed twin and the hulk.
- NewVacancies: a character who leaves your story stays gone next run, with a route past the empty chair.
- BetterNoir, cyberpunk and horror scenes relit so dark costumes no longer vanish.
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An ending, at last
- NewThe end of the game is playable: the floor, the table after it, and four ways out.
- NewThe credits roll on the ledger of what was kept, broken and still owed.
- NewCorvina’s terms, her four codas, the registry and the hotel’s four conclusions.
- NewEndings become things in the ledger, with a page nine that says who holds yours.
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Full-art stage
- NewEvery episode on a full-art visual novel stage.
- NewMirabel’s salon, column and coda; Ivo’s follow-up cases; Aster’s clasp and the Director’s jealous hotel interruptions.
- NewLead expression stills for Vivienne, Seraphine, Mirabel and Daybreak, and new backdrops for the hotel and the finale.
- BetterReading text moved to a larger, warmer typeface, and the narrator plays a touch faster and louder.
- BetterSaves survive story updates, with safe recovery and portable backups.
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The company assembles
- NewA career in villainy, the lair, Mirabel’s night market, the hotel investigation, the city case and a haunted soap opera reading.
- NewOpening Night, Against Advice, the depot working day and the auction road.
- NewA narrated arrival, drag-and-drop speech cards and the first batch of painted poses and backdrops.
- NewA full reset, and a writing pass across 183 lines to sharpen the cast.
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First preview
- NewThe opening preview goes live: the ceremony, three investigations, evidence and replayable outcomes, voiced.
- NewAn illustrated stage and the game’s loud comic interface.